Representative interaction preview. Use the spring-centred thumbstick and respond to the changing flight-deck request.
FLIDIS
Flight Deck Interaction Simulator
One task never
waits for the other.
Keep the aircraft steady. A new instruction arrives. How does the way you respond change what happens to the task already in your hands?
Attention moves.
Control continues.
FLIDIS is a browser-based experimental environment for investigating how people manage concurrent tasks.
Continuous pitch and roll control runs alongside multimodal secondary tasks. The question is how interaction arrangements affect control, task interference and the strategies people use to keep both activities moving.
A flight deck for
studying divided attention.
The experimental environment combines continuous manual control with requests that require a separate response. Control performance, interaction events and participant reports provide complementary views of how the tasks are managed.
In this representative preview, hold the thumbstick to change pitch or roll, then respond to an altitude, airspeed or heading request. Voice entry, where supported by the browser, offers another way to enter the requested value.
Continuous control
Pitch and roll keep demanding adjustment while another task competes for a response.
Changing requests
Altitude, airspeed and heading instructions make the secondary task visible and concrete.
Interaction choices
Different response arrangements create a way to investigate how tasks interfere.
What changes
when tasks compete?
Connect the interaction arrangement to what people do, how control changes and how they describe the experience.
The same request, a different interaction.
Compare response modalities while maintaining a continuous control task. A faster entry is useful only in the context of what happens to control and response accuracy.
- What changes
- Secondary-task interaction modality
- What we observe
- Response timing, entry accuracy and concurrent control performance
Which arrangements help people respond without losing control of the ongoing task?
Follow the interaction
through to its cost.
Control performance
Relate the continuous control trace to the moments when secondary tasks demand a response.
Interaction events
Preserve what was requested, how the person responded and when each action occurred.
Participant perspective
Use reports of the experience to interpret behavioural patterns alongside performance.
An experimental environment exists. The website scene is a separate representative illustration; it does not present participant records or research findings.
What does a small
interaction cost?
FLIDIS makes that question tangible by keeping a continuous task running while a second one asks for attention.
Talk to the lab Next project: Behaviours Analysis Studio