hai+Human-AI
Interaction Lab
Project Back to the lab
Control. Respond. Recover.

FLIDIS

Flight Deck Interaction Simulator

One task never
waits for the other.

Keep the aircraft steady. A new instruction arrives. How does the way you respond change what happens to the task already in your hands?

25-second interactive scene

Representative interaction preview. Use the spring-centred thumbstick and respond to the changing flight-deck request.

THE IDEA

Attention moves.
Control continues.

FLIDIS is a browser-based experimental environment for investigating how people manage concurrent tasks.

Continuous pitch and roll control runs alongside multimodal secondary tasks. The question is how interaction arrangements affect control, task interference and the strategies people use to keep both activities moving.

THE ENVIRONMENT

A flight deck for
studying divided attention.

The experimental environment combines continuous manual control with requests that require a separate response. Control performance, interaction events and participant reports provide complementary views of how the tasks are managed.

In this representative preview, hold the thumbstick to change pitch or roll, then respond to an altitude, airspeed or heading request. Voice entry, where supported by the browser, offers another way to enter the requested value.

Continuous control

Pitch and roll keep demanding adjustment while another task competes for a response.

Changing requests

Altitude, airspeed and heading instructions make the secondary task visible and concrete.

Interaction choices

Different response arrangements create a way to investigate how tasks interfere.

RESEARCH VARIABLES

What changes
when tasks compete?

Connect the interaction arrangement to what people do, how control changes and how they describe the experience.

THE QUESTION

The same request, a different interaction.

Compare response modalities while maintaining a continuous control task. A faster entry is useful only in the context of what happens to control and response accuracy.

What changes
Secondary-task interaction modality
What we observe
Response timing, entry accuracy and concurrent control performance

Which arrangements help people respond without losing control of the ongoing task?

CONNECTING THE EVIDENCE

Follow the interaction
through to its cost.

Control performance

Relate the continuous control trace to the moments when secondary tasks demand a response.

Interaction events

Preserve what was requested, how the person responded and when each action occurred.

Participant perspective

Use reports of the experience to interpret behavioural patterns alongside performance.

An experimental environment exists. The website scene is a separate representative illustration; it does not present participant records or research findings.

KEEP EXPLORING

What does a small
interaction cost?

FLIDIS makes that question tangible by keeping a continuous task running while a second one asks for attention.

Talk to the lab Next project: Behaviours Analysis Studio