A clear runway.
A changing picture.
An arrival. A holding aircraft.
A decision that cannot stand still.
A fictional, compressed scenario. The research environment and its trials are more extensive.
An Immersive Approach to Decision Making and Trust in Automation
An arrival. A holding aircraft.
A decision that cannot stand still.
A fictional, compressed scenario. The research environment and its trials are more extensive.
An automated adviser makes a recommendation. The human still has to understand a world that keeps changing.
We’re exploring when people accept that advice, seek more information, or intervene—and how competing demands shape those choices.
A Unity simulation brings aircraft, ground vehicles and automated advice into the same field of attention.
The desktop prototype is the starting point for a planned VR environment with synchronised eye tracking and interaction recording.
Recommendation, explanation, reliability.
Attention, verification, decision, action.
Three planned lines of inquiry.
Select one to explore.
Vary concurrent requests and visual or auditory secondary tasks to examine how competing demands affect verification of automated advice.
Does the operator have time—and attention—to look again?
Gaze allocation and information consultation.
Verification, advisory decisions and intervention timing.
Subjective trust alongside actions and outcomes.
Gaze alone does not establish understanding or trust. The planned studies bring these measures together.
Designing environments to study how we keep up.
Talk to the lab Next project: FLIDIS